Daniel Shepherd is a Senior Manager of Content Design and Development for Walmart. In his ten years with the company, he’s been from salesfloor associate to assistant store manager, training facilitator to content designer, and many things in between. He’s helped expand the Walmart Academy training program to district level positions as well as VR and gamified simulation training. Daniel believes that innovative methods are key to staying relevant with learners of all ages.
Anders Gronstedt, Ph.D. President of The Gronstedt Group, is an author, public speaker and entrepreneur. He is an advocate of using Next-Gen Learning tools to advance real-world skills through virtual and augmented reality training, game and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, KPMG, Novartis, Google, HP, DaVita, and Kimberly-Clark improve performance with innovative learning approaches. Anders is a former faculty member of the University of Colorado–Boulder School and his articles have appeared in the Harvard Business Review.
Topics and questions include:
- How did a simple idea develop into a full-blown program
- Gamification and training
- Leveraging gamification for other purposes
- Incorporating “the Walmart Experience” into gaming
- Inviting the public to play
- Using the IOS and Google app stores
- The effectiveness of gaming apps
- Finding the audience for your game
- Is age a factor in gamification adoption
- And more
If you have questions about our discussion today, please contact me at – email@example.com.
We also are going on our 3rd year of hosting our Women in Leadership Summit – WIL19. The event will be held on May 1 & 2 at the Marriott Harbor Beach Club in Fort Lauderdale, FL. We hope to see you at both of our events!