EI Design uses proven gamification approaches and techniques to achieve successful gamification, including focusing on longer-term gamification which can include gaming apps, VR integration, microlearning, and personalized gaming challenges. Ultimately, their approach to game-based learning is driving learner adoption, engagement, retention and performance
Brandon Hall Group Preferred Provider ELB Learning has exceptional depth and breadth in leveraging games, having both The Game Agency and The Training Arcade within its portfolio. The Training Arcade specifically helps companies simplify the process of including games by providing 10 ready-to-go game templates that can be customized to meet specific needs. This includes the only available licensed versions of Jeopardy! And Wheel of Fortune.
Games are serious business. Nearly half of the companies in Brandon Hall Group’s Learning Strategy Study say that exploring gamification is either an important or critical priority for helping the…
catalyst because the Metaverse has the potential to create more realistic, immersive and personalized digital experiences for the workforce, including more compelling learning, hiring and collaboration experiences.
Gamification has been proven effective in the broader learning ecosystem by tapping into intrinsic and extrinsic motivators that drive learners to adopt and engage with learning. Brandon Hall Group’s research found that companies employing gamification in their onboarding programs have better new-hire engagement, stronger new hire retention and faster time to productivity.
For most organizations, the onboarding phase of an employee’s tenure is make-or-break — for the employee and the company. Trying to increase knowledge retention and employee engagement while shortening the time it takes to get people up and running can be a daunting challenge. Despite substantial investments in time and money, many onboarding programs are ineffective at helping new employees retain key information and motivating them to be engaged with the organization.
Now, when almost no one can be physically available for learning, it makes sense to leverage immersive technologies to provide people with the experiences they need. And it is not just about the physical distancing; these tools serve far more impactful purposes and can be used long after employees return to their workplaces. Let’s face it, two-dimensional written and video material has inherent limitations in preparing workers for real-life situations.