Join Principal Analyst David Wentworth for a Brandon Hall Group webinar where he will be joined by Isobel Wallace, General Manager of Thinking Cap to discuss the benefits of gamification, the role it can play in learning, and strategies for implementation.
service pillars completely to creating engaging and impactful learning experiences. They start with a learner-centric approach that leverages the right tools and technologies to meet each client’s specific needs.
EI Design uses proven gamification approaches and techniques to achieve successful gamification, including focusing on longer-term gamification which can include gaming apps, VR integration, microlearning, and personalized gaming challenges. Ultimately, their approach to game-based learning is driving learner adoption, engagement, retention and performance
Brandon Hall Group Preferred Provider ELB Learning has exceptional depth and breadth in leveraging games, having both The Game Agency and The Training Arcade within its portfolio. The Training Arcade specifically helps companies simplify the process of including games by providing 10 ready-to-go game templates that can be customized to meet specific needs. This includes the only available licensed versions of Jeopardy! And Wheel of Fortune.
Games are serious business. Nearly half of the companies in Brandon Hall Group’s Learning Strategy Study say that exploring gamification is either an important or critical priority for helping the…
catalyst because the Metaverse has the potential to create more realistic, immersive and personalized digital experiences for the workforce, including more compelling learning, hiring and collaboration experiences.
The Challenge In Brandon Hall Group’s 2021 HCM Outlook Study, 45% of companies indicated that they would be making a moderate to heavy investment in compliance training through the end…
Brandon Hall Group Platinum Preferred Provider Docebo has made extended enterprise learning a core focus for its solutions, helping its customers engage external learning audiences of all kinds. They have been leveraging their extensive gamification elements including producing badges that learners can share on LinkedIn. Adding gamification to learning provides new opportunities to collect data on learner engagement, retention, and specific outcomes. Tracking and reporting on extended enterprise learning has always been difficult, but the Docebo gamification elements feed this data into the system for better insights. Docebo also recognizes that, while fun at its core, gamification is not without its challenges, especially for the extended enterprise. They have comprehensive tools to manage various privacy and visibility concerns that may arise within different audiences.
Gamification has been proven effective in the broader learning ecosystem by tapping into intrinsic and extrinsic motivators that drive learners to adopt and engage with learning. Brandon Hall Group’s research found that companies employing gamification in their onboarding programs have better new-hire engagement, stronger new hire retention and faster time to productivity.
For most organizations, the onboarding phase of an employee’s tenure is make-or-break — for the employee and the company. Trying to increase knowledge retention and employee engagement while shortening the time it takes to get people up and running can be a daunting challenge. Despite substantial investments in time and money, many onboarding programs are ineffective at helping new employees retain key information and motivating them to be engaged with the organization.