Getting Mobile Learning Right

To gain more insight into the current and future state of mobile learning, Brandon Hall Group partnered with SAP Litmos to conduct a mobile learning study and found that only 31% of companies have a defined strategy for it. Join us for a webinar where we will look at more of the findings, as well as a discussion around what companies may be doing right, wrong or not at all

Learning Content Lifecycle Management: The Next Big Thing in L&D?

An LCLM solution lets an organization get more granular about who owns content and whether it needs to be reviewed, updated, or archived. The use of smart keywords, deep search, and filters make for quick and easy retrieval. This all leads to direct, real-world benefits. Companies can be sure that the material learners are exploring is the most current, relevant material at that moment – critical in the era of self-directed skill building. It also gives content creators confidence that they aren’t duplicating efforts since they know exactly what is available to learners. This kind of insight is not available via an LMS or an LXP alone.

Gamified Onboarding? There’s a Framework for That

Gamification has been proven effective in the broader learning ecosystem by tapping into intrinsic and extrinsic motivators that drive learners to adopt and engage with learning. Brandon Hall Group’s research found that companies employing gamification in their onboarding programs have better new-hire engagement, stronger new hire retention and faster time to productivity.

How Learning Drives Performance

Today’s learners require — and expect — much more from their learning environment. For learning to have an impact on their performance, it must be engaging and relevant and support them in their day-to-day work. A completely event-based, formal approach leaves learners susceptible to the effects of the Forgetting Curve, where they forget most of what was presented to them in a matter of days. Frontloading an employee with as much information as they can take will not support or improve their performance years, months or even weeks down the road.

Unboxing Compliance Training

Brandon Hall Group is conducting a study on reimaging compliance training and we hope you will take a few minutes to participate in our survey. It isn’t enough that a company can track that people completed certain compliance training or spent X number of hours doing it. People should understand the material, why it matters to them and why it matters to the organization.

Demonstrating Learning’s Value to the Business

A Brandon Hall Group Smartchoice Platinum Preferred Solution Provider, EI Design, has developed a model that includes many elements from existing models to give companies a granular framework for successful measurement. It is designed not only to help companies determine the learning’s impact on business outcomes but also help identify the “learnability” of their programs. In other words, companies can discern how quickly and proficiently learners attain information, knowledge or skills — both initially and over time.

Going Beyond Onboarding with Gamification

For most organizations, the onboarding phase of an employee’s tenure is make-or-break — for the employee and the company. Trying to increase knowledge retention and employee engagement while shortening the time it takes to get people up and running can be a daunting challenge. Despite substantial investments in time and money, many onboarding programs are ineffective at helping new employees retain key information and motivating them to be engaged with the organization.