UKG Acquires Quorbit, Strengthens their Ability to Future Proof the Workforce

On Nov. 3rd, UKG announced that they had acquired Quorbit, a startup in the workforce planning space. UKG, of course, requires no introduction, but Quorbit may need an introduction — they are an Oxford-based (UK-based) technology solution that helps highly-complex organizations create workforce budgets, align work with business goals, and increase the overall accuracy of their planning requirements.

Personalizing Learning with Multi-Tenancy Technology

As organizations get larger and more complex, multi-tenancy becomes even more important. Different business units, geographies, and brands almost always need to have unique user experiences for their teams. Managing multiple platforms in a large organization can be chaotic. If the organization’s learning needs extend beyond internal employees to external audiences like partners, resellers, customers, or franchisees, those unique experiences become critical. Each of these audiences has needs that are vastly different from both employee audiences and each other. Meridian also works with several government-related entities leveraging multi-tenancy to create different learning portals for complex agencies at the local, state and federal levels

Why xAPI is Critical to Advanced Learning Analytics

learning technology products, all of which feature measurement and analytics as key elements of what they do. For a specific example, ELB learning touts the Lectora authoring tool. Some organizations may not think of an authoring tool when they think of analytics, but that is a huge part of the overall problem. Measurement and analytics are seen as an endpoint for the process of learning, something to be considered once everything has been built and delivered. This is why so many companies default to holding up completion rates as proof of success.

How to Drive Learner Engagement and Performance Through Gamification

EI Design uses proven gamification approaches and techniques to achieve successful gamification, including focusing on longer-term gamification which can include gaming apps, VR integration, microlearning, and personalized gaming challenges. Ultimately, their approach to game-based learning is driving learner adoption, engagement, retention and performance